Glossary
23 terms as this publication uses them. Where usage differs between DAWs or between disciplines, the difference is stated rather than smoothed over.
- Bank
- A switchable page of controller assignments, so one physical encoder can address several parameters.Ableton · Controllers
- Bit depth
- How finely each sample's amplitude is stored. A 24-bit recording workflow provides generous level range, which makes conservative recording levels practical.Recording
- Cent
- One hundredth of a semitone. Audibility depends on the source, register, duration and surrounding sounds.Sound Design
- Collect All and Save
- The Live command that copies every referenced sample into the project folder. The one step that decides whether a set opens on another machine.Ableton · Production
- Endless encoder
- A rotary control with no fixed start or end position. It can reduce value jumps when the controller mode and software mapping are configured for it.Controllers
- Formant
- The resonance that gives a source its character. Transposing a sample too far moves it, which is why a repitched voice sounds artificial.Sound Design
- Freezing
- Rendering a track to audio in place so its plug-ins stop consuming CPU, while remaining reversible.Production
- Gain staging
- Setting level at every stage so nothing clips and nothing sits so low that noise becomes audible later.Recording
- Headroom
- The distance between the loudest part of a signal and the point at which it clips.Recording
- LUFS
- Loudness Units relative to Full Scale, used to describe programme loudness. Delivery specifications and platforms may set their own targets or normalisation behaviour.Music for Media
- Master rights
- The rights in a specific recording, as distinct from the rights in the underlying composition. Both are usually needed.Music for Media
- Max for Live
- The visual programming environment bundled with Live Suite, used to build devices that run inside a Live set.Ableton
- Pre-delay
- The gap between a dry signal and the first reflections of a reverb. Long enough keeps the transient clear; too long and the effect detaches.Production
- Proximity effect
- The bass lift that appears as a directional microphone moves closer to a source. A tone control, once you know it is there.Recording
- Room mode
- A standing wave at a frequency whose wavelength fits a dimension of the room, making some notes far louder in some positions.Recording
- Round-robin
- Cycling through several recordings of the same note so repeats do not sound identical. Random selection can repeat; cyclic selection cannot.Sound Design
- Sample rate
- How many times per second the waveform is measured. Playing a file at the wrong rate shifts both its pitch and its length.Recording · Sound Design
- Stem
- A submix of one element or group delivered separately, so it can be rebalanced downstream without a remix.Music for Media
- Sync licence
- Permission to synchronise a composition with moving images. Separate from the right to use a particular recording of it.Music for Media
- Time-stretching
- Changing a sample's length without changing its pitch. It costs artefacts, which is the trade resampling avoids.Sound Design
- Underscore
- A version mixed to sit beneath dialogue, usually with the melodic lead reduced or removed.Music for Media
- Velocity layer
- A separate recording used across a range of playing strengths, so dynamics change timbre rather than only volume.Sound Design
- Zero crossing
- The point where a waveform passes through silence. Cutting there avoids the click a mid-waveform edit produces.Sound Design
A term is added here when it appears in a guide and would otherwise need explaining twice. Suggestions are welcome viacontact.
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