Glossary

23 terms as this publication uses them. Where usage differs between DAWs or between disciplines, the difference is stated rather than smoothed over.

Bank
A switchable page of controller assignments, so one physical encoder can address several parameters.Ableton · Controllers
Bit depth
How finely each sample's amplitude is stored. A 24-bit recording workflow provides generous level range, which makes conservative recording levels practical.Recording
Cent
One hundredth of a semitone. Audibility depends on the source, register, duration and surrounding sounds.Sound Design
Collect All and Save
The Live command that copies every referenced sample into the project folder. The one step that decides whether a set opens on another machine.Ableton · Production
Endless encoder
A rotary control with no fixed start or end position. It can reduce value jumps when the controller mode and software mapping are configured for it.Controllers
Formant
The resonance that gives a source its character. Transposing a sample too far moves it, which is why a repitched voice sounds artificial.Sound Design
Freezing
Rendering a track to audio in place so its plug-ins stop consuming CPU, while remaining reversible.Production
Gain staging
Setting level at every stage so nothing clips and nothing sits so low that noise becomes audible later.Recording
Headroom
The distance between the loudest part of a signal and the point at which it clips.Recording
LUFS
Loudness Units relative to Full Scale, used to describe programme loudness. Delivery specifications and platforms may set their own targets or normalisation behaviour.Music for Media
Master rights
The rights in a specific recording, as distinct from the rights in the underlying composition. Both are usually needed.Music for Media
Max for Live
The visual programming environment bundled with Live Suite, used to build devices that run inside a Live set.Ableton
Pre-delay
The gap between a dry signal and the first reflections of a reverb. Long enough keeps the transient clear; too long and the effect detaches.Production
Proximity effect
The bass lift that appears as a directional microphone moves closer to a source. A tone control, once you know it is there.Recording
Room mode
A standing wave at a frequency whose wavelength fits a dimension of the room, making some notes far louder in some positions.Recording
Round-robin
Cycling through several recordings of the same note so repeats do not sound identical. Random selection can repeat; cyclic selection cannot.Sound Design
Sample rate
How many times per second the waveform is measured. Playing a file at the wrong rate shifts both its pitch and its length.Recording · Sound Design
Stem
A submix of one element or group delivered separately, so it can be rebalanced downstream without a remix.Music for Media
Sync licence
Permission to synchronise a composition with moving images. Separate from the right to use a particular recording of it.Music for Media
Time-stretching
Changing a sample's length without changing its pitch. It costs artefacts, which is the trade resampling avoids.Sound Design
Underscore
A version mixed to sit beneath dialogue, usually with the melodic lead reduced or removed.Music for Media
Velocity layer
A separate recording used across a range of playing strengths, so dynamics change timbre rather than only volume.Sound Design
Zero crossing
The point where a waveform passes through silence. Cutting there avoids the click a mid-waveform edit produces.Sound Design

A term is added here when it appears in a guide and would otherwise need explaining twice. Suggestions are welcome viacontact.

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